The HLS (http live streaming) works by breaking the overall stream into a sequence of small HTTP-based file downloads, each download loading one short chunk of an overall potentially unbounded transport stream. As the stream is played, you may select from a number of different alternate streams containing the same material encoded at a variety of data rates, allowing the streaming session to adapt to the available data rate.
The HLS will be delayed for all streams that are being unified streamed through Wowza from RTMP. The common delay is between 30 seconds and 1 minute.
This is expected as the wowza instance is ingesting the RTMP stream, and it’s processing it via unified streaming and delivering it via HLS.